Freecad tuto French: tutorial in French.FreeCAD Tuts: a series of 16 videos covering a wide range of aspects of Architecture modeling including 2D plan creation, 3D modelling, using constraints, annotations, Arch spaces, rebars, exporting to PDFs, doing curtain walls, using an axis system, creating a multilayer wall, creating a wall cladding, and designing a cabinet.Regis Nde Tene's playlists: various videos on architectural modelling using Blender and FreeCAD, by Regis Nde Tene, in English and French.Arch WB Experience: New Workflow: a series of videos by jpg87, hosted in his own website, which teach users to model walls, roofs, and windows and doors in different positions, with the help of sketches.Then it shows how to export the model to IFC, how to create 2D projections in TechDraw, how to work with quantities and schedules, and finally how to create a rendered view of the project in Blender. The videos demonstrate importing geometry from a DXF file, then go on to draw the walls, the windows, the glass panels, the structural elements and roofs, the floor tiles, the terrain, the footings and the stairs. Barcelona pavilion: FreeCAD 0.18 and 0.19, a series of 17 videos that describes the modeling of the "Barcelona Pavilion" (or "German Pavilion"), a building in Barcelona designed by Ludwig Mies van der Rohe and Lilly Reich in 1929.BIM with FreeCAD: FreeCAD 0.17 to 0.19, general videos on BIM and and Arch Workbench, including setup, building walls, windows, using 2D objects, and expressions.BIM with FreeCAD - Introduction: general introduction to FreeCAD 0.17.Presentation of FreeCAD's Arch Workbench: FreeCAD 0.16, presentation for #ODC2016PN.Yorik van Havre playlists: the Arch Workbench main developer has various lists on FreeCAD for building modeling as well as general architecture.Videos that go through modeling of rooms, houses, office buildings, and similar structures, and drawing floor plans, using workbenches such as Draft, Arch, and BIM. A complete, unsorted list of tutorials can be found in Category:Tutorials. Visit tutorials for high quality written tutorials. For other topics, see the general page video tutorials. The tutorials listed here are those that deal with designing rooms, houses, and other buildings which interesting for architects and civil engineers. Do not add videos made with version 0.16 or older, as these releases are considered obsolete. If a tutorial uses an older version of the program, the general modelling process may still work but some tools may have changed in newer releases. Please pay attention to the version of FreeCAD used in the tutorial. Additionally, many creators use external programs such as Blender to create more intricate objects, which can then be imported into Second Life. However, some tips on building in Second Life may include using the in-built tools to create prims (basic geometric shapes), manipulating these prims to create more complex shapes, and then texturing and decorating these shapes to finish the build. Q: How do you build in Second Life?Ī: There is no one-size-fits-all answer to this question, as the process of building in Second Life can vary depending on the creator's individual preferences and methods. Finally, you can use the " curves" tool to create the outline of the house, and then use the "Surface" tool to fill in the walls and roof. ![]() Another way is to use the "Array" modifier to create a series of cubes that you can then scale and position to create the basic shape of the house. ![]() Then you can use the "Extrude" tool to create the walls and roof. ![]() One way is to use the "Add" menu to add a cube and then scale and position it to create the basic shape of the house. ![]() Q: How do you make a 3d house in blender?Ī: There are a few different ways to make a 3D house in Blender. Another way is to use a plugin such as the SL Importer/Exporter. One way is to use the Collada exporter built into Blender. Q: How do I export from blender to Second Life?Ī: There are a few ways to export from Blender to Second Life. However, some tips to create a realistic house in Blender could include studying reference images or real-life houses to get an understanding of the proportions and details involved, using accurate lighting and shading to create the illusion of three-dimensionality, and using a variety of different textures and materials to create different surface effects. Related questions: Q: How do you make a realistic house in blender?Ī: There is no one-size-fits-all answer to this question, as the level of detail and realism you want to achieve in your house will depend on your own artistic vision and the specific software and tools you are using.
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